I get asked frequently about how the adoption is going and today had a lot of action on that front, so here goes.
I know most people probably aren't too familiar with the adoption process, and when it's complete and you have the child it's great. It's getting there that sucks. As Rachel described it this evening, it's an emotional roller coaster, and the worst day we've had in the process since the failed adoption last year. We were told of a situation Tuesday for an African American child that was born a month ago, and the scenario was perfect for us. The fees were about $15,000 less than a typical adoption because the the child was already born, she was in Missouri so it was only about an 8 hour train ride, no drugs, alcohol, or mental health issues, and the birthmother was open to any race for the adoptive couple, and they wanted to child picked up next week. There were only 5 couples that they could find that were interested, so we had a 20% chance. This morning we heard from the agency, and the birthmother decided she wanted to see more profiles since she now wanted a family that had one African American/Biracial parent or child, so that one fell through.
Later this afternoon Rachel received a phone call from an adoption lawyer that was working on a case where a baby boy was born 10 weeks premature and the family he had been matched with backed out because they didn't want a premature baby and they had to find a family for him asap. The birthmother had already signed over her parental rights so there was no possibility of another failed adoption. The up front fees were fairly reasonable as well. I had to call him to talk about some insurance stuff and everything was going great until he said that the child was in Arkansas, and one or both of us would need to be there for 6 weeks until he was at normal birth weight and could be released from the hospital. With the medical expenses, travel, lodging, food, and car rental, those hidden fees increased the overall charges to about $15,000 over our budget, so we had to pass on that one. After all the time we've spent waiting, and the failed match, it was very difficult to pass on it, but there was no way we could afford it.
Thankfully, once the adoption is all done and we have our baby, none of this will matter. Right now the roller coaster is at the bottom of the tracks, but we're nearing that final incline. Maybe one day I'll tell our future child the story of how everything worked out in a How I Met Your Mother-esque manner (I'm watching that right now, so that's where the idea came from.)
Thursday, June 20, 2013
Tuesday, June 11, 2013
Raiden's Top Games, Full List (Without writeups)
As requested, here is the full list (Updated January 8, 2014) 102. Pacman Versus (Gamecube) |
101. Columns (Game Gear) |
100. Home Alone (NES) |
99. Final Fight (Arcade) |
98. Final Fantasy VII (PSX) |
97. Castlevania: Portrait of Ruin (DS) |
96. Plague Inc (iOS) |
95. Dragon Quest V (DS) |
94. Katamari Damacy (PS2) |
93. Super Bomberman (SNES) |
92. Teenage Mutant Ninja Turtles (NES) |
91. Fire Emblem: The Sacred Stones (Gameboy Advance) |
90. Pokemon Emerald (Gameboy Advance) |
89. Final Fantasy Legend 3 (Gameboy) |
88. Gremlins 2 (NES) |
87. Chip's Challenge (PC) |
86. Wing Commander IV: The Price of Freedom (PC) |
85. Dynasty Warriors 5: Empires (PS2) |
84. Punch-Out (NES) |
83. Snake Rattle N Roll (NES) |
82. Dragon Age 2 (PS3) |
81. Captain Comic (PC) |
80. The Simpsons (Arcade) |
79. Worms 2 (PC) |
78. Basewars (NES) |
77. Super Smash Brothers Brawl (Wii) |
76. The Raiden Project (PSX) |
75. Lemmings (SNES) |
74. Super Mario Brothers (NES) |
73. Castlevania: Lament of Innocence (PS2) |
72. Warcraft 2 (PC) |
71. Maniac Mansion (NES) |
70. Pokemon FireRed/Leafgreen (Gameboy Advance) |
69. Chrono Trigger (SNES) |
68. Diablo 2 (PC) |
67. Uplink (PC) |
66. Resident Evil (Gamecube) |
65. Skitchin (Genesis) |
64. Wizards and Warriors (NES) |
63. The Addams Family (NES) |
62. Zombies Ate My Neighbors (SNES) |
61. Phoenix Wright: And Justice for All (DS) |
60. Command and Conquer: Red Alert 2 (PC) |
59. Gemfire (SNES) |
58. Castlevania: Dawn of Sorrow (DS) |
57. Megaman 3 (NES) |
56. Age of Empires 2 (PC) |
55. Sonic the Hedgehog 3 (Genesis) |
54. Megaman X2 (SNES) |
53. Little Nemo the Dream Master (NES) |
52. Metroid Prime (Gamecube) |
51. Age of Mythology (PC) |
50. Sentinel 3 (iOS) |
49. Bubble Bobble (NES) |
48. Fire Emblem: Radiant Dawn (Wii) |
47. Teenage Mutant Ninja Turtles (Arcade) |
46. Aquaria (PC) |
45. FEAR (PC) |
44. Megaman X4 (PSX) |
43. Kickle Cubicle (NES) |
42. Little Ninja Brothers (NES) |
41. The Legend of Zelda (NES) |
40. Gauntlet Legends (Arcade) |
39. Aerobiz (SNES) |
38. Twisted Metal 2 (PSX) |
37. Super Mario World (SNES) |
36. Parasite Eve (PSX) |
35. Contra (NES) |
34. Hotel Dusk: Room 215 (DS) |
33. Super Robot Taisen: Original Generation 2 (Gameboy Advance) |
32. Tetris & Dr. Mario (SNES) |
31. Super Mario RPG (SNES) |
30. SimCity (SNES) |
29. Megaman X (SNES) |
28. Resident Evil 2 (PSX) |
27. GI Joe (NES) |
26. Final Fantasy Tactics (PSX) |
25. Castlevania 2: Simon's Quest (NES) |
24. Final Fantasy XIII-2 (PS3) |
23. Dragon Warrior II (NES) 22. Phoenix Wright: Dual Destinies (3DS) |
21. Heavy Rain (PS3) |
20. Metroid Fusion (Gameboy Advance) |
19. Lunar: Silver Star Story Complete (PSX) |
18. Phoenix Wright: Trials and Tribulations (DS) |
17. Megaman X3 (SNES) |
16. Friday the 13th (NES) |
15. Megaman 2 (NES) |
14. Final Fantasy X (PS2) |
13. Tales of Symphonia (Gamecube) |
12. Zero Escape: Virtue's Last Reward (3DS) |
11. Final Fantasy IV (SNES) |
10. Dragon Age: Origins (PS3) |
9. Ninja Gaiden 2 (NES) |
8. Donkey Kong Country 2: Diddy's Kong Quest (SNES) |
7. The Legend of Zelda: A Link to the Past (SNES) |
6. Super Metroid (SNES) |
5. Castlevania: Symphony of the Night (PSX) |
4. Resident Evil 4 Wii Edition (Wii) |
3. Tomb Raider (PS3) 2. The Last of Us (PS3) |
1. Final Fantasy VI (SNES) |
Raiden's Top Games List: 5-1
5.) Super Metroid (SNES)
Shortly after I got my SNES, I
went to a local used game store looking for a few more games with the leftover
money I had. On the shelf for the low price of $26.99 was Super Metroid. I
liked the original so much that I decided to give it a shot, and it was well worth
the price. It took me years to figure out how to do the wall jump, and once I
learned that added a new dimension through the game. I went through looking for
spots to use the wall jump to go to places I wasn’t supposed to yet. There are
so many things to find, speed runs to attempt, searching for new and amusing
boss strategies. My only complaint is that I can’t get this game on a portable
device.
4.) Castlevania: Symphony of the
Night (Playstation)
This game had me hooked as soon
as I heard Dracula’s Castle for the first time. This is what action RPGs should
be. A simple, but deep combat system (all of the different special attacks for
your weapons), all sorts of different weapons to find, the inverted castle,
Richter mode, starting stats based on how you did in the prologue, and who can
forget the subpar voice acting. The opening with Richter and Dracula has so
many memorable quotes. I was very excited when I first found out that you could
glitch yourself outside of the castle and explore a few areas to fill in
additional spots on the map. While the Playstation version wasn’t really
complete (it didn’t include Maria mode, but that’s not a very big deal), it’s
still one of the best games I’ve ever played.
3.) Resident Evil 4: Wii Edition
(Wii)
There were several Wii games that
were ruined by trying to force motion controls into a game (example: Donkey
Kong Country Returns) where they weren’t really needed, but this is an
excellent example of them making an amazing game that much better. The precision
offered by the wiimotes, the easy way to break out the combat knife, and reloading
with simple movements were all great additions. It helped smooth up the
somewhat clunky controls that were used on Gamecube and Playstation 2. As far
as the game itself goes (when it was first released on Gamecube), I was
excited, but also skeptical. I really liked the original Resident Evil formula,
and since I tend to resist change I didn’t want to get too excited for it.
Capcom proved me wrong and released an outstanding game from the opening all
the way to the end credits. Trying to keep Ashley alive was a fun addition, as
was the shop. The attaché case was a better way of inventory management when
compared to the other games in the series, though it was also a lot less realistic.
2.) Tomb Raider (Playstation 3)
I had thought that my top three games were set in stone for a long time, and no other game would make its way
into that elite group. Crystal Dynamics had other plans. I’m not afraid to
admit that I can’t stand the early Tomb Raider games. I really wanted to like
them since I had friends talking about them all the time, and I tried, but I
didn’t enjoy them. Unlimited handgun ammo, horrible AI, and Lara with her
very…. questionable character design added up to me not enjoying the series. I
read about the reboot and Lara’s new origin story in Game Informer (as well as
much more realistic character design), and it piqued my interest. I started
reading whatever I could find on various internet sites, and the more I read,
the more I wanted to play it. After over a year of reading up on a game in
development, my pre-order arrived. From the opening video, you could tell how
much effort Crystal Dynamics had put into this. The visuals are stunning, the
voice acting is superb, the intro portions did an outstanding job of helping to
ease you into the game and the controls (which couldn’t get any better). Seeing
Lara’s transformation from frightened person lost on an island to the hardened
survivor she was at the end of the game was nothing short of amazing. Watching
her apologize to a deer she had to kill for food was a touching moment, and
then there was her first kill. Camilla Luddington’s performance in that scene
was off the charts, and really sold a huge moment in the game, and for Lara as
a character. I really hope that Square Enix decides to publish another
installment in the series, and that they have Crystal Dynamics do the heavy
lifting.
1.)
Final Fantasy VI (SNES)
Here it is, my favorite game ever
(my wife was able to name it when I asked her, so I’ve mentioned it around the
house as well). If you're on EsperNet you probably knew this was coming. I didn’t play this game until 1999 (two years after I played
through Final Fantasy VII), and was blown away. The only thing I would change
about it is the Operahouse sequence (like Cloud’s Past, I don’t want a 15
minute stretch in the middle of a game with very little happening.) Yes, I know
the scene is supposed to be iconic, but it really slowed things down. Even that
couldn’t weigh the rest of the game down. The battle system was great and with
each of the 14 characters getting their own ability and backstory (some more
detailed, others, like Umaro, not so much), there were a lot of different
parties to choose from. The cast was great, with a lot of memorable characters,
and main villains don’t get any better than Kefka. The SAND on his boots,
poisoning Doma, destroying Mobliz, and
offing Gestahl and General Leo on his way to becoming one of the few villains
in gaming to actually accomplish his goal of destroying the world made him the
best final boss I’ve ever encountered. Kefka is psychotic and evil, and you
wanted to keep playing so that you could make sure he got what was coming to
him. There were so many different ways to go through the game in the world of
ruin with the various cast members as you found them. There’s also the never to
be solved mystery of Gogo’s true identity. I can only hope that another game
comes along that I like as much as this one, but I really don’t see that
happening.
And there you have it, my top 100
games. Hopefully you enjoyed it if you made it this far, and it didn't make you rage too badly.
Monday, June 10, 2013
Raiden's Top Games List: 10-6
Since the writeups are longer now, I've decided to split the top ten into two days (no worries, the writeups for the top five are already done!).
10.) Final Fantasy IV (SNES)
I think I own every one of the
remakes they’ve done for this game. I like to say it’s because this is an
outstanding game and not because I’m a sheep, but it’s probably both. I like
the SNES/GBA/PSP/Playstation version a LOT more than the DS/iOS versions. The voice
acting is nice, but the game looks terrible and the control is pretty blah. But
anyway, enough about the inferior version. The story of this game had a lot of
clichés, but was still very good. It also had a great cast, and some
hilariously bad dialogue (YOU SPOONY BARD). I was listening to "To the Moon and Back" by Savage Garden when I started the final dungeons on the Moon, and every time I hear that song (which isn't often, but still) it reminds me of this game.
9.) Dragon Age (Playstation 3)
I tried several more “modern”
RPGs on Playstation 3, and they all bored me and I was never able to get into
them. Then I saw this one as part of a 50% off sale at Gamestop, and figured it
was worth a shot. That was an excellent decision. I’ve started a character
using pretty much every possible build, and even with that I still find myself
being drawn back into this game. I really enjoy the battle system, there are so
many different variations in the characters and builds, the story is great, and
there are so many random quests (especially since I have Origins.)
8.) Ninja Gaiden 2 (NES)
This is one of the most difficult
games I’ve ever played (it even referenced the difficulty on the game box), and
finishing this one for the first time without use of a Game Genie or something
like that was one of my proudest moments in my years of playing video games. I
was so excited (and lame) that I saved the time that I beat the end boss, and
still have that in a text file to this day (August 16, 2003, 1:35pm). There is
so much to love about this game. The music is outstanding (The
Parasprinter is still one of my favorite
tracks), the difficulty is very high, the story was great (by NES standards),
and I really like the between level cinematic scenes. There were so many cool
things they did with the level design as well (the wind in 2-2, the screen
going from light to dark in 3-1, etc). I got this game from my parents for
Christmas and I had never heard of the series before that time. For people who
didn’t know much about video games, they hit that one out of the park.
7.) Donkey Kong Country 2:
Diddy’s Kong Quest (SNES)
This game and the next two were
all very close, and it was tough to separate them. I really enjoyed Donkey Kong
Country, but this game was superior in every way. The additions of Dixie and
her helicopter spin and Squitter the Spider made searching for the bonuses and
DK coins that much more fun. There are a few music tracks that stand out in
Mining Melancholy and Stickerbrush Symphony (which is one of the most soothing
pieces of music I’ve ever heard). I spent hours going through Chain Link
Chamber trying to find one of the bonuses, and when I finally did get it I
wanted to kick myself. Web Woods is one of my favorite levels in any
platformer. There’s also Animal Antics, which would have been a forgettable
level if you didn’t have to try to navigate the brambles as Squawks the Parrot
with the wind changing direction (which would send you into the walls, and your
doom). The first time I played the level I kept dying and probably would have
been really frustrated if the music wasn’t so relaxing.
6.) The Legend of Zelda: A Link
to the Past (SNES)
This game came with my Super
Nintendo, and I figured I’d like it since I liked the original and Zelda 2 so
much, but I didn’t know what I was in for. This game is amazing from start to
finish. It gave Link the ability to jump off of hills, the light and dark
worlds allowed for a lot of interesting little puzzles as far as where to use
the Magic Mirror. I really liked the magic bottle concept too. There was the
waterfall of wishing, the fairy in the Pyramid, the Gold sword, pieces of
heart, and I could go on and on. The orchestral version of the Dark World theme
is an amazing piece of music.
Sunday, June 9, 2013
Raiden's Top Games List: 20-11
20.) Heavy Rain (Playstation 3)
If there was a single game that I
could have made into a movie, it’d be this one. When I first read about it in
Game Informer I was surprised by all of the hype it was being given, and how it
was a genre unlike any other so there was really nothing to accurately compare
it to. As the game neared release I kept reading more about it, and every word
made me want to play it that much more. I ended up preordering it, and it was
worth every penny. There are so many different ways you can go with the story
and your decision making as you switch between four characters trying to track
down the Origami Killer and save Ethan’s son before it’s too late. The story
was amazing and the action sequences were very well done. I’d still love to see
a proper sequel to this one, even though it’s pretty obvious that won’t be
happening.
19.) Metroid Fusion (Gameboy
Advance)
I waited for such a long time to
see a proper 2d follow up to Super Metroid, and while there was very little
hope in it surpassing Super Metroid, it was still a damn good game. Samus being
given the Metroid vaccine at the start was an interesting touch, and while I
was worried that exploring a space station wasn’t going to be anywhere near as
good as exploring a planet, it turned out to be a pretty similar experience.
While I did miss seeing Kraid (he tends to be one of my favorite boss fights),
they did bring back Ridley which is always good. There was also the
introduction of the SA-X, which was great. The intensity of being chased and
stalked by something you can’t even scratch added a new level of excitement,
especially when you had no way to avoid the battle and had to try to escape. It
reminded me a little bit of Nemesis from Resident Evil 3. Giving Samus a little
more character development was new to the series as well, as was the addition
of Adam since she had to follow orders from someone else, but it was really
just a way to keep people going in the right direction, instead of letting them
go wherever like they did in earlier games in the series.
18.) Lunar: Silver Star Story
Complete (Playstation)
This was another series that I
kept hearing people talk about but never played for myself. I don’t even
remember what made me end up trying it in the first place, but somehow I ended
up with the collector’s edition. I must have watched the Making of Lunar Disc a
dozen times in the early days. Having the anime scenes with real voice acting
was a big change in what I was used to. This game has everything, a good story,
a great cast, funny moments, random cultural references (like the kid who said
he ate his Wheaties). Plus, there’s always MAGIC EMPEROR GHALEON.
17.) Phoenix Wright: Trials and
Tribulations (DS)
What a way to finish up an
outstanding trilogy. Usually when the basics stay the same, the third
installment of a game tends to slow down but that wasn’t the case here. They
went back to the Maya-in-peril card in 3-5, but somehow managed to make the
fourth time a charm with regards to that underlying story within the case. Plus there's the comedy (see the picture!)
16.) Megaman X3 (SNES)
When I first read that Zero would
be a playable character I went nuts. I actually found how to get the beam saber
with X on one of my first playthroughs, since I just HAD to use Zero against a
boss. Taking down Sigma’s final form was a lot easier with the beam saber, but
if you did that Zero wasn’t with X at the end of the game, which is
unacceptable. The levels were a lot longer, and they nearly doubled the amount
of hidden stuff you could find with the ride armors and the enhancement chips,
plus the Golden Armor (since the beam saber just wasn’t enough).
15.) Friday the 13th
(NES)
There is a very good chance that
I’m the only person alive that likes this game. I was so surprised the first
time I read reviews of it online, since the scores it was being given were
horrible. I can’t remember what issues the other reviewers had with it, but for
me it’s one of my favorites. The music is pretty bland (aside from the
cabin/title theme, which is so awesome that it makes up for everything else),
but the gameplay is great. Each of the six counselors have different abilities
(walking speed, rowing speed, and jumping height), and even though Mark edges
out Crissy overall by his rowing ability, Crissy will always be my favorite. I
have no idea why (other than the fact that I really like her name), but she was
always my go to character dating back to when I first played this game when I
was 7 or 8. For a game released in 1989, there were a lot of extra things you
could do. Yeah, you could just try to take out Jason head on, or you could
light the fireplaces and collect torches (or use the quicktorch method) to hit
Jason really hard. There was the cave, taking down Jason’s mom to get things
like the Sweater and Pitchfork on days 2 and 3, you could explore the forest
and try to find the hidden cabins (I mapped those out when I was younger, how
cool was I?!), and you could have the torch and jump, only to fly right into a
knife and trade the second best weapon in the game in for the second worst
weapon in the game. If I ever have a daughter and she has the nickname Crissy,
this game is what gave me that idea. Who says you have to look in baby books to
find good names for kids anyway?
14.) Megaman 2 (NES)
This game has it all. Amazing
level design, even better music (Wily’s Castle, Flashman, Metalman, Woodman,
Bubbleman), great bosses, and a solid difficulty factor (at least until you’ve
played it several hundred times and everything becomes easy), but how many
people spent that much time playing video games when they were younger? There’s
something about the conclusion of this game that makes it stand out to me as
one of my favorite endings of all, and I wish I knew what it was.
13.) Final Fantasy X (Playstation
2)
I played this one for about a
half hour and wasn’t having too much fun with it, so I put it down and nearly
forgot about it. About six months later I decided to give it another go since I
like to give a game a decent chance before writing it off, and I’m glad I did.
The good moments (everything but the damn laughing scene) outweigh the bad
moments (the damn laughing scene). I’ll never forget the moment when I was
playing the lightning dodging minigame, where you have to dodge 200 lightning
bolts in a row, and I was at 194. Suddenly, a cat jumps onto my shoulders and
makes me lose focus, and ZAP, back to the beginning. That hurt more than the
claw marks on my back from said cat trying to keep from falling off when she
realized she put a little too much oomph into her leap. To Zanarkand is also
one of the best pieces of music I've ever heard.
12.) Tales of Symphonia
(Gamecube)
This was my first entry into the
Tales series. The battle system in this series is outstanding, and it helps to
make things like level grinding a lot more fun. Where most RPGs tend to have a
few good characters and a lot of dull fodder, the cast in this only had one
real miss in my book.
11.) Zero Escape: Virtue’s Last
Reward (3DS)
If you like visual novels, this
game (and the first entry in the series, 9 Hours, 9 Persons, 9 Doors, and while
you’re at it, get Time Hollow, Hotel Dusk, and Trace Memory as well) is an
absolute must. They took the only thing I didn’t like about the first game
(having to keep replaying the puzzle rooms) and gave you the ability to skip
those once you completed them the first time. With all of the different
endings, the characters, and the volume of great plot twists, this one had me
looking forward to the third entry in the series as soon as I finished it.
Saturday, June 8, 2013
Raiden's Top Games List: 30-21
30.) Tetris & Dr. Mario (SNES)
What do you do when you‘re
making a list of your top 100 games and your two favorite puzzle games are on
the list? You remember that they did a combination cart on SNES and you put
that on there instead so you don’t have to make the decision as to which game
you like better!
29.) Super Mario RPG (SNES)
Mario, Bowser, and Princess
Toadstool on the same team, and fighting for a common goal. Of course, I never
used Toadstool (or Mallow), my party was always Mario, Geno, and Bowser. The
timed hits were a new wrinkle compared to the other RPGs I had played at that
point. While I don’t think this game did anything perfectly, it did pretty much
everything very well, and that’s enough to earn it spot number 29 on my list.
28.) SimCity (SNES)
I first played SimCity in the
computer lab when I was in sixth grade. It was the original version, very
basic, but I had a lot of fun with it. When a friend of mine rented it on SNES
I knew it was a game I had to play more of. I rented it a few times, but it
wasn’t the same. I looked and looked and looked, calling every store that sold
video games within 20 miles of my house for months, until my dad had a
brilliant idea (he did some city planning type stuff for his job, so I think my
parents were happy with one of my game obsessions for once, since it was a more
educational game than they were used to me playing). They put an ad in the
newspaper (this was long before the internet was a big thing), and we got a
bite. A drive across town, $30 from my bank, and it was mine. A month later
Media Play got a huge shipment, and they had copies in stock for over a year.
There are so many different building strategies to use, and I’ve tried them all
when it comes to reaching the elusive Megalopolis. Unfortunately for me, the
closest I’ve been able to get to that level is 462,000 citizens. One of these
days I will earn the Mario Monument, and I will hear the Megalopolis music, and
I’ll see if the Mayor’s house grows another level after Metropolis. At least I
hope I will.
27.) Megaman X (SNES)
When I first saw this game, I
thought it was Megaman 10, and that confused me. Why would they skip ahead in
the series like that? Then I read the manual and learned that X was a name and
not a roman numeral. The capsules, charging your special weapons, and
characters with actual personalities set this apart from the original series.
Plus, it has Zero. When he first dashed in and saved X at the end up the
highway stage, I said “Holy crap she’s awesome!” Zero’s death was horrible
since I found myself caring more about him than I did X, but after he died I
had no choice. Sigma had to pay for starting the uprising that lead to Zero’s
demise. And pay he did, several hundred times over the past decade, on SNES,
PC, my Ipad, PS2, and PSP.
26.) Resident Evil 2 (Playstation)
I got Resident Evil: Director’s
Cut when it was released just so I could have the playable Resident Evil 2
demo. I played through the first game so many times and couldn’t wait for more
zombie destruction, puzzles, and potentially horrible dialogue with bad voice
acting. While the bad dialogue and voice acting didn’t remain, there were
plenty of puzzles, tyrants, zombies, dogs, weird mutated bosses, and of course,
an exploding lab.
25.) GI Joe (NES)
I loved GI Joe’s growing up, so
when I found out they had a Nintendo game I had to play it. Playing as one of
five different Joe’s, each with different weapons and abilities (though
Blizzard was essentially useless), plus you could play as General Hawk in the
last level! There was even a second and third playthrough with increased
difficulty for people who took the time to finish the game.
24.) Final Fantasy Tactics
(Playstation)
This was the first tactical RPG I
ever played, and another genre I didn’t know about until it was released. It
took me a little bit to get the hang of things, but once I did I was hooked. I
still prefer to use my own characters instead of the others the game gives you
(TG Cid, Agrias, Mustadio, etc).
23.) Castlevania 2: Simon’s Quest
The game that brought us Bloody
Tears, one of my favorite video game tracks. I really liked how open ended this
game was, and how you could choose where you wanted to go. Sure, if you went
the wrong way without the proper items you couldn’t advance, but you were still
able to go where you wanted to. If the internet existed when I first started
playing this one I probably would have looked up where to go next, since there
were so many different places to get lost (kneeling on the cliff with the red
crystal, or at the river with the blue crystal being two of the ones that stand
out).
22.) Final Fantasy XIII-2
(Playstation 3)
I liked Final Fantasy XIII, but
there were a lot of flaws in the game. It was very, very linear, every time you
did a paradigm shift you had to wait through that little animation, Hope (for
most of the game), but XIII-2 improved on all of that. The story was pretty
iffy, and they fell into the “Time Travel caused it” method of storytelling,
but the gameplay and battle system made up for those shortcomings. While the
ending was heavily foreshadowed, I still found myself a little surprised by it.
21.) Dragon Warrior 2 (NES)
I can’t figure out exactly what
it is that makes me drawn to this game as much as I am. As far as RPGs from
this time go it had a pretty good story, and being able to have three party
members and fighting groups of enemies was a huge step up from Dragon Warrior
when everything was one on one. The world in this game was huge (especially
when compared to the original), and there were so many things to find. Don't worry about the picture, that's not really a dog, it's some kind of enormous tiger-like cat that wants to eat you.
Friday, June 7, 2013
Raiden's Top Games List: 40-31
40.) Little Ninja Brothers (NES)
One of the first RPGs I ever
played, long before I even knew that RPG was a genre. Random battles weren’t the
same as you’d find in Dragon Warrior/Quest or Final Fantasy either, they were
action scenes! You had to fight the various monsters in a Kung Fu Heroes style
battle screen, and if you killed enough of them you’d get your exp and money. There
were a lot of amusing little puns as well (such as the shop that says “Welcome
to McRonald’s, would you like fries with that?”). I had to resort to ebay to
find this game as well, but it was well worth the wait.
39.) The Legend of Zelda (NES)
The game that started one of the best series ever. I
still remember opening this at my Grandparents house on Christmas, I was so
excited to get home and play it, since it was mine, and not a copy that the
babysitter or a friend brought over. I could save my own game and not have to
keep replaying the early parts of it over and over again. The hour long car
ride home never seemed longer than it did that day.
38.) Gauntlet Legends (Arcade)
Red Wizard needs food badly! With
the N64 version, I ended up buying that memory expansion just to be able to
play this with more people. As far as the Arcade version goes, I’ll still drop
a dollar into it when I see it and we’re trying to pass the time. Steve, Espy,
and I must have spent at least $100 each playing this game at Laser Quest the
summer we were members there, but it was a smart financial decision! If you
were able to beat the forest level you got a free game (normally $5), but we
were able to finish the forest level by spending about $3. Good deal in my
book!
37.) Aerobiz (SNES)
This is a game that I’m guessing
most people haven’t heard of. If it wasn’t for a friend of mine in elementary
school I wouldn’t know it existed either. You manage an airline and have to buy
planes, open routes, and link all of the major cities in the world. Becoming
the number one airline shouldn’t be that much fun.
36.) Twisted Metal 2
(Playstation)
I’ve played almost all of the
entries in the Twisted Metal series, but none of them can even begin to compare
to this one in my book. The levels were great, the controls were excellent,
there were so many different cars to play as (though Grasshopper and Hammerhead
were pretty much useless, they made for a great challenge). The different ways
Calypso would generally end up screwing over the drivers in the end were also
very entertaining.
35.) Super Mario World (SNES)
The first time I played this game
at Ben’s, I knew I had to get a SNES at some point. It wasn’t the same
straightforward Mario game we were used to at that point. There were all sorts
of secrets, keys, second exits to ghost houses, branching paths to get across
the world, star road, the special zone, etc. It also introduced Yoshi, who
added an extra element to the game.
34.) Parasite Eve (Playstation)
A RPG where you can freely run
around while in battle? Sign me up! This game made me interested in science
class for the first time in my life, when we were learning about mitochondria.
Even though I knew they didn’t cause people to spontaneously combust, I still
wanted to hear the teacher start referencing them in the same way they were
discussed in the game.
33.) Contra (NES)
When I was younger I would only
play this game after using the famous Konami Code since I thought there was no
possible way to finish the game without it. Then the day came where I entered
the code and didn’t realize until the end credits that I went through the
entire thing without dying. I haven’t used the Konami code since.
32.) Hotel Dusk: Room 215 (DS)
I played through and really
enjoyed Trace Memory, so when I heard Cing was making another similar game I
couldn’t wait to play it. Hotel Dusk was
worth the wait. The art style and character sketches were something I wasn’t
used to seeing but fit the atmosphere perfectly. The cast was great (Kyle is
still a favorite of mine), and the story was excellent. Seeing how all the smaller pieces combined to
complete the bigger puzzle was a great experience, and while the magic was
slightly diminished in future playthroughs, it’s still fun to relive again and
again. Well, not all of it. I still can’t get the hang of that bowling mini
game. Dunning would be pretty upset if he saw how many dents I put in his
walls.
31.) Super Robot Taisen: Original
Generation 2 (Gameboy Advance)
Tip of the hat to Restless for
introducing me to this series. The gameplay in this series is pretty much the
same as Fire Emblem, only there’s no permadeath and the units are giant robots.
What really sets this game apart in my eyes though, is the cast. There aren’t
many games that I can think of that have a better group of characters. The game
doesn’t TROMBE INTURRUPT take itself too seriously (Episode 30?!, Mystery
Gourmet?, etc). I found myself rooting for the characters to succeed, not just
because I wanted to complete the game, but because I wanted to see them
overcome the odds. This game also has one of the saddest moments I’ve
encountered in a game (end of disc 1 has nothing on this), but I don’t want to
say anything more.
Thursday, June 6, 2013
Raiden's Top Games List: 50-41
50.) Metroid Prime (Gamecube)
When I first heard that Metroid
was going to be getting a fully 3d installment, I was very excited. I wasn’t
fond of the movement of all of the series I loved growing up turning 3d
(Castlevania 64 anyone?), but I figured that if any series belonged in 3d, it
was Metroid. It probably didn’t hurt that that there was an eight year dry
spell for the series, but they already had me hopelessly hooked after the
original and Super Metroid. Thankfully, I was not disappointed. Exploring the
beautiful world of Tallon IV with the backing of an excellent soundtrack that
enhanced the atmosphere, great first person combat, fun and creative boss
battles, the attention to minor details (such as the condensation on Samus’
visor in really hot areas) made for a wonderful experience. I never get tired
of the music in the Phendrana Drifts, it fits the area perfectly.
49.) Age of Mythology (PC)
After playing Age of Empires 2, I
thought that there was never going to be another RTS that I would like more.
Then I played Age of Mythology and was blown away. The two games are very
similar at the basic level, but the depth and variation added by the God
Powers, and an excellent campaign mode (and expansion mode) caused me to change
that thought process.
48.) Sentinel 3 (iOS)
I had been hearing people talk
about playing this new genre called “Tower Defense” and I thought it sounded
interesting, but I had no idea where to look to try one out. When I got my ipad
I decided to search for Tower Defense games and I found a game called Sentinel
3 on sale. The timing of that would ruin all other Tower Defense games I’ve
played since (aside from maybe the upcoming Sentinel 4!). I was hooked before
the first level was done. Once you buy the game (pretty cheap, given the size
and depth of it), you don’t have to spend any additional money on it to
advance, unlike so many others I’ve played since. As this was my first Tower
Defense game, I still compare all of the others to it, and none of them have
even come close. If you like Tower Defense, this game is a must!
47.) Bubble Bobble (NES)
At a time when violence in video
games was out of control (Games like Contra , you SHOOT ALIENS WITH GUNS. THINK
OF THE CHILDREN), a family friendly game came to the rescue. To defeat enemies,
you trapped them in a bubble and popped it. Once popped, they turned into food.
There were a bunch of various items and power-ups that you could get, and it
was the first game I could remember with branching endings. Once you played
through the main game and finished it you could advance to Super Bubble Bobble
(aka the same levels, only with different enemies.) None of them were as
difficult as level 57 on the initial mode, but still, it made for a very long
game. My sister and a friend of hers actually went through the game and wrote
down the passwords for every level and named it “Bub and Bob’s Password Pages”
(this was long before the internet), and I still have that on my bookshelf
today. This past Christmas when my brother was here, he mentioned that he found
a way to beat the end boss (we never knew his name so we just called him Mr.
Bubble) in about a minute and a half, which was huge. The battle normally took
us about 5 minutes, so I was naturally skeptical, but he proved it right there.
It’s always nice to learn new things about a game you’ve been playing for over
20 years.
46.) Fire Emblem: Radiant Dawn
(Wii)
This was the second Fire Emblem
game I played, and it didn’t disappoint. The gameplay didn’t really change from
the Sacred Stones, but it had a much better cast and a better story. It
probably would have been better if I had played Path of Radiance first on
Gamecube, but I had no idea there was a prequel of sorts until it was too late.
45.) Teenage Mutant Ninja Turtles
(Arcade)
Even though the NES port had two
additional levels, I still liked the Arcade game a lot more. I ended up buying
Battle Nexus 2 for Playstation 2 just so I could unlock this game and play it
again. Yes, I own the NES version, but it’s just not the same. When we went to
Florida when I was eight they had a little arcade building by the outdoor pool,
and two older kids had broken open the coin collector for this game. They
weren’t stealing the money though, they were grabbing handfuls of quarters and
putting them into the game so they could play as long as they wanted to.
Playing longer was worth more than getting away with at least $20 in quarters,
that’s how much fun this game was.
44.) Aquaria (PC)
Prior to playing this game, I
didn’t know that there were indie game developers (ignorant, I know). It looks
and plays better than a lot of big budget games. Aquaria is big on exploration,
kind of like Metroidvania, but it’s underwater. The voice acting is excellent,
the world is vivid and very large, the music, like Metroid Prime, fits
perfectly. The story starts off in kind of a Myst like manner, where you’re
alone and have no idea what’s going on, but it ramps up as you go. Aquaria is
available on Steam, from Bitblot’s site,
or on the iOS App Store for Ipad.
43.) FEAR (PC)
I normally don’t play FPS’ for
their single player modes, I play them for deathmatches. A very exciting single
player campaign was surpassed only by how creepy Alma was. As soon as I
realized this game was going to have some scare moments, I had to wait to play
it in the dark to enhance the atmosphere. It worked.
42.) Megaman X4 (Playstation)
Finally, the ability to play the
entire game as Zero! Yeah, it may be hard mode vs. X’s easy mode, but it’s
ZERO. The voiceacting was terrible (What am I fighting fooorrrrrrrrrrrrrrrrr
*gag*), but the gameplay was excellent. The anime scenes were a nice addition
as well, and I really enjoyed the scene where Sigma and Zero fought for the
first time when Zero was a Maverick and Sigma was the leader of the Maverick
Hunters. Reaper Sigma ended up being the character basis for Darius in the
Twisted Universe (for you IRCers out there).
41.) Kickle Cubicle (NES)
This was one of the first games I
went for on ebay, since I could never find a copy of it in any of the used game
stores around here. It’s kind of like a combination action/puzzle game. You
have to turn enemies into ice blocks to make paths across the water to collect
3 magic bags (or something like that). There were a lot of levels, some of them
very confusing to a young me when I rented it, but that didn’t matter since the
game is that much fun.
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